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美版3.1終於上了,只是聽說因為bug的關係,台灣要延到下週才會改版。我現在能用的時間還是很少,短時間內要參與到新副本大概不可能,只好來看看職業變動的部分,今天就先來看看術士吧。

 

  • Banish: Now has a 6-second PvP duration.
  • Curse of the Elements (Rank 5): Increased to 13% spell damage, up from 10%. 

對應憎惡的新改動,直接奉送原本點天賦強化的3%。這樣讓惡、毀術的詛咒可以平起平坐,至少這個下詛咒的正牌職業不會有種輔助能力不如邪DK和鳥德的感覺,不過這年頭那兩個職業滿街跑,出團我們可以安心丟痛苦詛咒,這樣改是心裡安慰多過實際意義。

 

  • Curse of Recklessness has been removed.
  • Curse of Weakness: Now also reduces the armor of the target by 5%.

總之就是這兩個詛咒合一了。

 

  • Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
  • Soul Shard: This item now has a maximum count of 32 in inventory.

靈魂碎片一直是術士的特色,據說Bz有更遠大的理想,希望碎片之於術士就像圖騰之於薩滿一樣,但這要以後再說,至少現在這樣大幅度解決了拓荒缺碎片的問題。既然吸碎片這麼容易了,不曉得靈魂虹吸雕文要不要做一下相應的改動?

 

  • Enslave Demon: Spell haste penalty reduced by 10%. Melee haste penalty reduced by 10%.
  • Warlocks now innately have an increased 10% spell hit chance on the Enslave Demon spell.
  • Doomguard: Cooldown reduced to 30 minutes, down from 60 minutes. Damage reduced approximately 30%, and health reduced approximately 30%.

又是一個把原本天賦合併到技能裡的改變,原本的強化奴役惡魔是人人喊打的廢天賦。我想奴役惡魔就跟靈魂碎片一樣是術士不可分割的一部份,要怎麼讓外面抓的惡魔能更實用卻不至於過強還有得改,只是改這樣卻順便大砍doomguard一刀...

 

  • Fire Shield (Imp): You can now cast this ability on raid members, rather than party members.
  • Ritual of Summoning: The summoning of the initial portal is now instant cast, down from 5 seconds.
  • Voidwalker: The health bonus on this pet has been reduced from 60% to 10%.

這個藍胖坦1+3得罪方丈的故事相信大家都耳熟能詳。

 

  • Eradication: Whenever you deal damage with Corruption, you have a 6% chance to gain the Eradication effect. The Eradication effect increases your spell casting speed by 6/12/20% for 10 seconds. Internal cooldown removed.

滅絕從10%發動加速20%12秒,改成6%發動加速20%10秒,乍看之下發動率跟持續時間降低,不過內建CD被移除是好事。那總和到底效益怎麼改變呢?剛剛在網路爬到一篇極好的數學文:
http://elitistjerks.com/f80/t37900-dots_you_affliction_warlock_thread/

"Eradication has a 6% proc chance per Corruption tick to increase your haste by 20% for 10s. It has no ICD anymore.
Assume Corruption is up all the time on one target. If we are somewhere in between two corruption ticks (and we always are) then there is a chance of 6% that the last tick gave the buff. If it didn't (94%), there is a chance of 94%*6% that the one before gave it, and if it didn't, there's a 94%*94%*6% chance that the one before did. If we are less than one second from the last corruption tick (this is the case 1/3 of the time) we have to take even one more tick into account (94%*94%*94%*6%). This sums up to
\frac{2}{3} \cdot 0.06 + 0.06\cdot0.94 + 0.06\cdot0.94\cdot0.94 + \frac{1}{3} \cdot 0.06 + 0.06\cdot0.94 + 0.06\cdot0.94\cdot0.94+ 0.06\cdot0.94\cdot0.94\cdot0.94 = 0.1860
So the uptime is about 18.6% giving an average haste multiplier of 18.6%*20% = 3.72%. "

 
結論是,3.1版三點滅絕效益等同於3.72%加速

同一個網頁舊版的計算部分似乎已經被拿掉了,不過官網討論區
http://forums.worldofwarcraft.com/thread.html?topicId=13392249690&postId=133909050362&sid=1#11
有提到過去的資料:


"Consider the first corruption tick at all.
there is a 4/7/10% chance of an eradication proc. This gives 20% haste right now for 12s, and the game starts again at 30s. this is an average 20%*12s/30s = 8% haste.

96/93/90% of the time, it won't proc.
3 seconds later there is another corruption tick. The above game starts again, but the benefit is only
20%*12s/33s = 7,27% haste as you had 3 seconds without additional haste before the proc.

So you simply sum up the average benefits, breaking it up somewhere (e.g. the probability of not getting a proc 60 times in a row is only 1/1000, so I ignore these).

average haste benefit = 0.1*(20%*12/30) + 0.1*0.9*(20%*12/33) + 0.1*0.9^2*(20%*12/36)+...
I won't write 60 terms here, the result is :
1 talent point : 2.0% haste
2 talent points: 3.5% haste
3 talent points: 5.01% haste"


過去三點帶來的效益是5.01%加速,也就是說期望值上來講滅絕的確被nerf了。


再者滅絕本來就是個樂透型天賦,也許剛好在靈魂斬殺期發動,或者pvp時拿來爆傷害。取消內建CD優點是感覺踏實,比較不會因為人品出現離譜的低發動率,但是對這種類型的天賦並不算天大的好事,唯一合理的是至少現在三點天賦效益都一樣高了,不再有diminishing return。

 

  • Haunt: Now only increases your shadow damage-over-time spells on the target.

總之就是要痛苦術別再用獻祭了,簡化痛術循環的手段。

 

  • Malediction: No longer increases the effect of Curse of the Elements, but now also increases the periodic critical strike chance of your Corruption and Unstable Affliction spells by 3/6/9%.
  • Pandemic: This talent has been reduced to a 1-point talent. Now grants your Corruption and Unstable Affliction the capability to critically hit.

會爆擊的dot當然好!

 

  • Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells.

看到不少遊戲攻略雜誌說這五點只有提高5%dot傷害不得不說一下,這效果可以疊兩次,所以是10%,以痛苦術dot傷害佔了70%來看,這天賦五點應該有~7%的總傷害提升,在整個痛苦術天賦樹裡面是效益相當高的。

 

  • Siphon Life: The Siphon Life spell has been removed. Siphon Life now causes your Corruption spell to instantly heal you for 40% of the damage done. In addition, the damage done by your Corruption, Seed of Corruption and Unstable Affliction damage-over-time effects is increased by 5%.

最大的改動之一,生命虹吸不再是個主動施放技,也是為了簡化痛苦循環。這個改變對木樁王影響比較不大,但對需要大量跑位的場合或pvp相對上是比較不方便了點,只是Bz這回很不愛一邊跳一邊丟瞬發法術的職業,他們希望痛苦術和恢復德多用點需要唱法的技能。

  

  • Soul Siphon redesigned: Increases the amount drained by your Drain Life and Drain Soul spells by an additional 3/6% for each of your Affliction effects on the target, up to a maximum of 9/18% additional effect.

出團時砂鍋大的nerf,從以前可以疊到高達60%一口氣砍成18%,25%以下的靈魂斬殺被瘋狂大砍,如果是solo種田或者pvp喜歡放三個dot就吸血的狀況下則算是改強。


  • Suppression: Now increases spell hit for all of your spells.

非常好,等於把以前毀滅那三點命中省下來。


  • Unstable Affliction and Immolation are now in the same exclusive category (both damage- over- time effects cannot be present at the same time by the same caster on a target).
  • Demonic Empathy has been removed.

之前計算這三點提高大概不到0.5%傷害,又是一個被移除的廢天賦,可喜可賀。


  • Demonic Empowerment: This talent now has a unique spell effect.
  • Demonic Sacrifice: This talent has been removed.

惡魔犧牲被移除也許多少有人會感傷,畢竟那是TBC時代暗毀大砲的奧義所在,不過完全focus在強化惡魔的一整頁天賦裡居然有個天賦要你不帶惡魔,本來就是件很奇怪的事,這個移除儘管不見得對術士強度有利,至少比較符合"天賦正義"。


  • Fel Synergy has been moved to tier-1. No longer increases intellect, stamina and damage of your summoned demon.

讓每系都能大幅提高寵物存活率,配合只要11點就可以拿到的靈魂鏈結,也是種提高術士pvp存活率的手段。


  • Improved Enslave Demon talent removed.
  • Mana Feed: This talent is now a 1-point talent, down from 3 points. Now is the 21-point talent in Demonology, granting 100% mana return to your pet, up from 33/66/100%.

在痛苦和毀滅兩系都有幫寵物回魔的天賦之下,這個天賦沒有其他附加效果,所以只要一點是合理的。


  • Master Conjuror: Increased from 15/30% up to 150/300%.

本來是個垃圾天賦,從拼命減肥天賦讓大家乾脆可以當過路點數用,到現在終於被提高到不得不受重視的狀況了,提高300%等於提高高達147致命等級或180加速等級。


  • New Talent: Decimation: When you Shadowbolt or Incinerate a target that is at or below 35% health, your next Soulfire cast time is reduced by 30/60% and costs no shard. Lasts 10 seconds.

一下燒盡就來一顆1.6秒的大火球,惡魔術也拿到斬殺技了,抓這時候變身應該可以打出令人滿意的數字,讓我相當有興趣重回惡魔術的懷抱。


  • New Talent: Nemesis: Reduces the cooldown of your Demonic Empowerment, Metamorphosis, Soulstone and Fel Domination spells by 10/20/30%.

WLK資料片不少職業有了這種降關鍵技能CD的天賦,無論在場合應對還是單純DPS提升都有好處,總之是相當不賴的天賦,恭喜惡魔術現在也得到這個能力。


  • Aftermath redesigned: Increases the periodic damage done by your Immolate by 3/6%, and your Conflagrate has a 50/100% chance to daze the target for 5 seconds.

以往是個無論pvp或pve都不大會點的天賦,現在變成非常重要的天賦,基本上是毀術必點了。


  • Backlash has been moved up to tier-5, up from tier-7. Now requires Intensity (pre-requisite).

這個前置實在讓人有點討厭,為了3%爆擊率等於要丟進5點天賦,不過就pvp來講倒是滿渾然一體的。


  • Cataclysm: Now reduces the mana cost of Destruction spells by 4/7/10%. No longer increases the chance to hit.
  • Chaos Bolt: Damage increased approximately 15%.
  • Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank.
  • Improved Immolate: Now increases the damage done by your Immolate by 10/20/30%, rather than just the direct damage.
  • Improved Shadow Bolt: Now increases the damage done by your Shadow Bolt spell by 1/2/3/4/5%, and causes your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 1/2/3/4/5%. Effect lasts 30 seconds.
  • Improved Soul Leech: Now has a 50/100% chance to proc Replenishment.

混沌箭到底該改到多強我也不敢說,但原先的毀滅天賦既沒持久力,總傷害也遠不如痛苦是很明顯的事實,現在災變降低法力消耗,強化靈魂汲取獲得了團體回魔能力,燃燒甚至強到在昨天被hotfix,新版的毀滅很有看頭。強化暗影箭給5%爆擊率應該也會影響學會爆擊的dot,這些林林總總加起來痛苦術應該會持平。


  • Molten Core: This talent has been moved to Demonology (tier-8).
  • New Talent: Molten Skin: Reduces all damage taken by 2/4/6%.

6%減傷其實是相當不錯的,配上淺層天賦靈魂鏈結和惡魔協調,毀滅術在pvp表現相當令人期待,只可惜魅魔不再能瞬發魅惑了。


  • Pyroclasm redesigned: Now increases your Shadow and Fire spell power by 2/4/6% when you critically hit with Searing Pain or Conflagrate. Lasts 10 seconds. Also moved down to tier-7 from tier-5.

算是熔火之心搬到惡魔系的代償,無論pvp或pve都能大幅提高傷害。

最後,精神回魔nerf對術士其實是變相優勢,在所有人都覺得要開始為法力傷腦筋的時候,術士續戰力完全沒影響。

雕文方面,新增的包括蝕魂術雕文、靈魂鏈結雕文都相當實用,各職業同時都獲得新雕文,尤其很多跟51點天賦有關,如同Bz大神最早說的,不一口氣釋出所有雕文只是不希望玩家看不見它們還沒經過雕文加持的模樣,現在就給我們了。(真是神威顯赫...)

這版的術士變動我個人還算滿意,至少很多該改的都改了,pvp容易被秒也不是只有術士才有的困擾,是整個pvp環境都有問題,要修到令人接受很有得等。

想要一半藍裝10人縫補DPS破4200?親友團的全力buff才是王道 

(我真的只用小鬼哦:p)

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